Pouch Deposits

The Editor and the Readership


Hi again, everyone. Well, there's a bit better news to report concerning the amount of mail (fan and otherwise) which we received here at The Pouch. Indeed, even my "let's talk about build waiving" plan generated a correspondent (see below). But I'm not going to get off your back entirely yet, though; let's stick with the build-waiving topic a while longer. Send me your war stories and all your nefarious reasons for builds held in reserve. I ask not only because the topic hasn't been properly explored in these pages yet, but because I am too busy to stop and think of a new topic.

So what do you say? Let's see a Deposits article next issue which is absolutely filled with build-waiving comments, okay? Is that too much to ask?

Stab you soon,

Manus Hand
([email protected])


Mail Received Concerning
The Discussion Topic Presented in the Last Issues


From [email protected]

Here is a reason for waiving a build. In the Youngstown variant, as a colony power (England, France, Italy), you may find that you need two (or more) builds in the East, so you will have to build them one at a time. If you can see you're not likely to get a build next year, you can waive one from this year to be sure to get the second unit in the East.

[Editor's response: Hallelujiah! Someone reads my writing! This is indeed a good reason to waive a build, and it applies to the standard game as well. If you're Austria and you need fleets, or if you're Russia and you want to build two fleets at the north coast of St. Petersburg, taking your builds one at a time works well.]


Mail Received Concerning
Previous Issues of The Magazine


Mail Concerning The Pouch's Coverage of the Hobby

From Bill Cook ([email protected])

First, I just want to thank you for the work you've put into the Diplomatic Pouch. The whole layout is great and I know how much work keeping something like that in place can me.

Second, I do want to offer one suggestion. There is an entire arena of Diplomacy that you guys are missing. In addition to FTF, PBM and PBEM/Internet, many games are being played by E-mail within the commercial online services. America On Line has a very active Diplomacy area. I've heard the other services have areas as well, though I can't speak about them personally. I've been involved in AOL games for several years and I find it the best place to play: more practical than FTF and move satisfying than Internet PBEM. If you could add something on non Internet PBEM, you'll be making what is already a great resource even more complete and useful.

Thanks for listening,

[Editor's response: We at The Pouch are certainly interested in covering all of the methods of play, and we readily acknowledge that we aren't doing as well in the coverage of some of them as we are with others. The DP Councillors are primarily Internet players, and given that our real lives are packed end to end, it's not feasible for us to supplement our knowledge base very easily. However, we would be happy to have anyone with knowledge of the different modes of play which we are neglecting out of ignorance or time constraints, step forward and help shoulder the load here. As a matter of fact, as is apparent in this issue of the Zine, a couple members of the community which Bill spoke of above have started to make their presence known by submitting articles! So it is my hope that these such failings of The Pouch will work themselves out on their own.]

From Douglas Kent ([email protected])

Just wanted to say I enjoyed the Winter issue..I don't think I ever got around to viewing it until today.

We should write an article on how hard it is to get people to write articles!

Sometimes I wish I didn't have my monthly Dip zine to do, because it takes a lot out of me and I have less energy left for Diplomacy World.

[Editor's response: Hear, hear! Actually, we here at The Pouch were seriously considering going without a Spring 1996 Retreat issue. As I discussed in the "About" column, my life was busy preparing for the conference I attended, and there were no articles in evidence even up to a week before the publication date. All of a sudden, the floodgates opened (thanks, everyone!) and articles started pouring in. We're still delayed, but articles magically (at least this time) turned out to be no problem! Let's hope this continues in the future.]

From Andy Schwarz ([email protected])

In the course of looking up a word, the dictionary opened to "DIPPER":
2: one that dips
a: a worker who dips articles
Is this a subtle plug for us to write more for you?

[Editor's response: yes.]


Mail Concerning Sherlock Holmes's Hunt for the Venison Camper

From Jeff Behan ([email protected])

The Dip Pouch is awesome. Thanks for providing it. The Sherlock Holmes deal this issue is pure genius. How long did it take to come up with all those anagrams? Wow. Keep up the great work.

[Editor's response: Credit for the amazing anagram work goes to Simon Szykman. He wrote the story and I wrapped a mystery around it. I second your congratulations to Simon for a truly incredible piece of work. Glad you liked it. Now if we could only get the readership to try their hand at solving the mystery. See this issue's installment for more clues....]


Mail Concerning the Commentary on the Uncommon North Sea to Picardy Move

From Jimmy Wallace ([email protected])

Well done. We certainly could use more levity in the Dip populace...

[Editor's response: Thanks (blush).]

From Bruno-Andre Giraudon ([email protected])

Dear diplomat,

I read with extreme care your article about "North Sea to Picardy"; you showed to every diplomat that the question is far deeper than the common player could imagine. Your arguments were clear and brought light to many unknown faces of this so underevaluated subject.

Unfortunately, in the big city of your ideas there was an awful miss, like a stellar black void in a common garden. I explain: you didn't write anything about a move so closely connected to your subject that I ask myself if you did it on purpose or not (and then why?): what about Picardy to North Sea? I think you'll feel completely confused for some time before you entirely recover after such a mistake.

The long road to perfect understanding of Diplomacy is a narrow path, but I am sure you will add this remark and keep going on the right way.

Diplofriendly yours.

[Editor's response: Leave it to the world champion to find me out! I was keeping Pic-Nth in reserve, as a secret move which I hoped no one would see, and then I was going to pull it out of my sleeve when it was least expected; perhaps at the upcoming World DipCon, and perhaps to vanquish M. Giraudon and take the World Dip Cup from him. I guess we see why he is the World Champion. You can't get anything past him!]

From Daniel Spradley ([email protected])

The article North Sea to Picardy was the stupidest thing I've ever read in my life. It wasn't funny, it was a waste of time.

[Editor's response: I'm sorry you didn't like it. The article grew out of a typo I made in a posting to rec.games.diplomacy. Perhaps you had to be there. Anyway, thanks for the comments, and -- this is for everyone now -- the best way to avoid publication of stuff you don't like is to submit for publication stuff you write yourself (hint hint).]


Mail Concerning "The Greatness of the Game" Article

From Alexander Woo ([email protected])

Just a short note about what you've said about lookahead:

Yes, it's usually impossible to look ahead more than two or three turns on a tactical level. But being able to lookahead four to six years on a strategical level is an important Diplomacy skill. A good Diplomacy player should be able to say: "Italy will be eliminated or left completely impotent in three to five years according to current trends" or "France will be at 10-12 SC's in five years according to current trends." Most importantly, we use this information to check if current trends benefit us or harm us. If they benefit us, we try to preserve status quo; if they harm us, we frequently have to do something dramatic to break them.

[Editor's response: Good point, and well-said. On a strategic level, lookahead is indeed an important talent, and I completely agree that its mastery is key to becoming a better player. Indeed, I almost wonder if the acquisition of this particular skill and the proper application of the knowledge it imparts as the game goes on is the most difficult and most important game skill to learn.]


Well, there you have it. Another Deposits column. Yep, it sure is.